This is the head of the character with colours added (NO TEXTURES AT THE MOMENT) in render view.


The wire frame version with statistics...

And finally the Z-brush version. This was my first time using Z-Brush so no doubt there will be mistakes I may have made and ways to improve my technique but I am pleased with the result.

I was going for a realistic movie kind of feel for the Z-Brush model. Will get them both textured and mite do the body for the 3DS MAX version. Will keep you posted on progress. Crits are fully accepted.
2 comments:
did you make this from a box yogi deres some mad triangles...and messy topology.
have a look at some peoples wires online.
That was the problem with this one coz i started with a cylinder to try summit different. It started going all crazy that's why I've now just left it as a z-brush model instead. It threw me of with the mask, need to learn how to effectively make it. Thanks for the advice though Greg, much appreciated.
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